Key Recommendations
Based on extensive testing, the following settings strike the best balance between performance and visual quality:
- Global Illumination: High (provides high-quality indirect lighting with minimal performance loss)
- Volumetric Lighting: Medium (optimizes performance while preserving atmospheric effects)
- Shadow Map Resolution: Ultra (critical for shadow quality, avoids noticeable visual degradation)
- Screen Space Ambient Occlusion (SSAO): On (essential for depth and realism)
- Ray Tracing: High for Direct and Indirect Lighting (maintains visual fidelity with reduced GPU cost)
- DLSS Ray Reconstruction: Enabled on RTX GPUs (improves denoising quality without major performance hit)
Optimized Graphics Settings Profiles
Profile 1: Without Ray Tracing/Path Tracing
| Setting | Recommended Value |
|---|---|
| Texture Resolution | Ultra/High/Medium (10 GB+ VRAM); Low (8 GB) |
| Shadow Map Resolution | Ultra |
| Global Illumination | High |
| Volumetric Lighting | Medium |
| Screen Space Reflections (SSR) | Medium |
| Signed Distance Field (SDF) Reflections | Off |
| Post Processing Resolution | Render Resolution |
Performance Results (1080p, DLAA): Average FPS increased from 33 to 63 (+91%), with 1% low FPS improving from 11 to 45 (+309%).
Profile 2: With Ray Tracing/Path Tracing
| Setting | Recommended Value |
|---|---|
| Direct Lighting | High |
| Indirect Lighting | High |
| DLSS Ray Reconstruction | Enabled (RTX GPUs) |
| Transparency | High (or Ultra on compatible RTX GPUs) |
| Debris | Enabled |
| Post Processing Resolution | Render Resolution |
Performance Results (1080p, DLSS Super Resolution): Average FPS increased from 26 to 46 (+77%), with 1% low FPS improving from 21 to 34 (+62%).
Final Considerations
CONTROL Resonant’s demanding visuals are scalable on modern hardware, but Ultra settings (especially for ray tracing) are too costly for most systems. The optimized profiles retain 80-90% of the visual quality of Max settings while nearly doubling performance in both rasterized and ray-traced configurations. RTX users should prioritize DLSS Ray Reconstruction for denoising, while non-RTX hardware benefits from Medium denoising and High Transparency. Remedy’s engine scales well, but frame pacing issues with DLSS Frame Generation may require future patches.
